
All in all it’s an enjoyable experience to play with a fair bit of humour in the narrative too and while I’m not a huge fan of puzzle games which I would consider this to be I have found myself playing quite regularly. The game also has a selection of mini games and diversions to partake of which pop up as you quest, these are a nice little extra that keeps things fresh. Items used correctly can be a life saver and you quickly learn to manage your inventory to match your style of play. Food is needed for progression as moving to another floor with no food will give you a penalty to your health and items offer a range of benefits to the player like bombs to fight enemies or buff giving potions. Enemies will restrict you from uncovering the squares around them until they are defeated but don’t be tricked into taking on every enemy as this is a quick way to die, rather avoid it if you can. Items, food, enemies or the dungeon key which is perhaps the most important thing, as opening the door to the dungeon takes you to the next floor. The game is played on a 5×5 grid that’s covered with rocks, as you uncover each square you might find one of a few things. Dungelot is described as a hybrid between a dungeon crawler and minesweeper and it’s a pretty accurate description, but it’s far deeper than that. Dungelot has been a pleasant surprise in this respect, it’s not all that bad. I’m not big on games that move over from the mobile platform to PC as nine times out of ten they just don’t work for me.
#SHATTERED PIXEL DUNGEON GDX CREATEIPA CODE#
Tiny Build had recently told me they were sending me out a code for Dungelot but as I hadn’t asked for it I really wasn’t too bothered, so Tiny Build had recently told me they were sending me out a code for Dungelot but as I hadn’t asked for it I really wasn’t too bothered, so when it arrived I thought I’d take a look but I still wasn’t sure if I’d write a review.
